Arrival (2016)

Arrival
CS1 - Shells Landing (1:30)
S7/CS2 - Around the Clock News (1:34)
S1/CS3 - Arrival (2:50)
S4/CS4A - Hydraulic Lift (3:32)
S5/CS4B - First Encounter (4:49)
S8/CS5 - Xenolinguistics (3:29)
S3/CS6 - Sapir-Whorf (1:16)
CS7 - Fear of the Shells v2 (:42)
S11/CS8 - Hazmat (4:48)
S2/CS9 - Heptapod B (3:42)
S13/CS10 - Xenoanthropology (3:08)
S12/CS11 - Hammers and Nails (2:31)
CS12 - Fear of the Shells v3 (1:13)
S15/CS13 - Properties of Explosive Materials (3:31)
S9/CS14 - Ultimatum (1:52)
S10/CS15 - Principle of Least Time (1:20)
S14/CS16 - Non-Zero-Sum Game (4:17)
S6/CS17 - Transmutation at a Distance (1:34)
S16/CS18 - Escalation (2:02)
S17/CS19 - Decyphering (2:05)
U - Serenade in E Major, Op. 22, B. 52: IV Larghetto - Berlin Chamber Players
S18/CS20 - One of Twelve (3:09)
S19/CS21 - Rise (1:47)
SI1T8 - On the Nature of Daylight - Max Richter (6:15)*
CS22/S20 - End Credits (5:35)

* = Also heard before CS1

CS = Complete Score
S = Score
SI = Shutter Island Soundtrack (Disc 1)
U = Unknown/Unreleased

Note: The commercial release cues have a different mix and many of them have more music than the complete score.  If you want to stay faithful to the film, use the complete score only.  Otherwise, it would be best to completely separate the complete score from the commercial release as they are very different listening experiences.

Arrival (Complete Score)
CS1 - [1m02] Shells Landing (1:30)
CS2 - [1m03] Around The Clock News (1:44)
CS3 - [1m04] The Shell (3:12)
CS4 - [2m01] Approaching The Shell (9:43)
CS5 - [2m02] Fear Of The Shells (2:22)
CS6 - [2m03] Logogram Breakthrough (1:12)
CS7 - [3m01] Fear of The Shells v2 (0:42)
CS8 - [3m02] Hazmat Off (5:24)
CS9 - [3m03] Teaching Montage (3:39)
CS10 - [3m04] Fear of the Shells v3 (1:13)
CS11 - [4m01] The Big Question (0:51)
CS12 - [4m02] Planting The Bomb (2:21)
CS13 - [4m03] Explosion (4:10)
CS14 - [5m01] Ultimatum (1:31)
CS15 - [5m02] One Of Twelve (1:16)
CS16 - [5m03] Non Zero Sum Game (4:22)
CS17 - [5m04] No Linear Time (1:04)
CS18 - [5m05] Military Buildup (1:23)
CS19 - [6m01] Decyphering (1:59)
CS20 - [6m03] Louise Calls Chang (3:12)
CS21 - [6m04] Shells Rise (1:48)
CS22 - [6m05] End Credits (5:35

2 comments:

Anonymous said...

Max Richter's cue is the first music played in the film, at very opening, before "CS1 - Shells Landing".

The only major difference between the Complete Score and the music as played in the film is in "CS6 2m03 Logogram Breakthrough", where the Film Opening is different than the CS version. As for the rest, it's all about small editing or overlapped cues.

I can say that none of the cues from the Score Album are played in the Film as such. All those cues from the Score Album are Alternates, all except "S12 Hammers And Nails" which I am convinced is an Unused Cue.

Here's my "Alternates list":

S1 Arrival = CS3 1m04 The Shell (Alt.)
S2 Heptapod B = CS9 3m03 Teaching Montage (Alt.)
S3 Sapir-Whorf = CS6 2m03 Logogram Breakthrough (Alt.)
S4 Hydraulic Lift = CS4A 2m01a Approaching The Shell - Part 1 (Alt.)
S5 First Encounter = CS4B 2m01b Approaching The Shell - Part 2 (Alt.)
S6 Transmutation At A Distance = CS17 5m04 No Linear Time (Alt.)
S7 Around The Clock News = CS2 1m03 Around The Clock News (Alt.)
S8 Xenolinguistics = CS5 2m02 Fear Of The Shells (Alt.)
S9 Ultimatum = CS14 5m01 Ultimatum (Alt.)
S10 Principle Of Least Time = CS11 4m01 The Big Question (Alt.)
S11 Hazmat = CS8 3m02 Hazmat Off (Alt.)
S12 Hammers And Nails = Unused Cue
S13 Xenoanthropology = CS10 3m04 Fear of the Shells v3 (Alt.)
S14 Non-Zero-Sum Game = CS16 5m03 Non Zero Sum Game (Alt.)
S15 Properties Of Explosive Materials = CS13 4m03 Explosion (Alt.)
S16 Escalation = CS18 5m05 Military Buildup (Alt.)
S17 Decyphering = CS19 6m01 Decyphering (Alt.)
S18 One Of Twelve = CS20 6m03 Louise Calls Chang (Alt.)
S19 Rise = CS21 6m04 Shells Rise (Alt.)
S20 Kangaru = CS22A 6m05a End Credits - Part 1 (Alt.)

The only cue which gave me huge problems to identify as Alternate is "S12 Hammers And Nails". I couldn't find any cue in the Complete Score to feature consistently similar parts. All I could find were small sections of similar synths in "CS11 4m01 The Big Question" (and it would be the second alternate to the cue) and "CS15 5m02 One Of Twelve". But since S12 doesn't fit with either scenes in the film nor with the tone of both cues, I consider it to be an Unused Cue or a Suite.

Chrono Score Guy said...

I agree that the complete score is a completely different listening experience and could be almost completely included as bonus tracks or alternates. As you mentioned there are some similar sections in S12 and CS11, hence why I paired them together. Ideally, both albums should be listened to separately. Whoever prefers one over the other to be their main album versus the bonus tracks can choose to do so.